

Optionally set if the font should be uniform or kerned with the "Monospace" section7. Specify the width and height of the cells in "Size" section6. Type out the characters as seen on the sheet from right to left into the "Character Map" section - Ensure that each character is present only once in the character map!5. Add your sprite sheet to the "Texture" section4. Create a new Resource and look for "BitmapTextureFont"3.
#GODOT ASSET LIBRARY INSTALL#
Install the plugin to your project by: - Downloading from AssetLib - Installing from.
#GODOT ASSET LIBRARY LICENSE#
If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.Ī simple Godot plugin to create Bitmap Fonts from sprite sheets! ( Tested with Godot 3.4.2 )Feel free to use in any projects either personal or commercial, but please keep the License and credit wherever possible! Thanks!Usage:1. You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite and AnimationPlayer.Aseprite Wizard is only required during development. Adds Aseprite file importer to Godot (check limitations section).- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks.

Choose to export the Aseprite file as a single SpriteFrames resource, or separate each layer in different resources. This way you can create your animation with the right timing in Aseprite, and it should work the same way in Godot.

Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. In case no tags are defined, imports everything as default animation.- AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. Import Aseprite animations to AnimationPlayers, AnimatedSprites and SpriteFrames.Features:- Generate sprite sheet and import animations to AnimationPlayer, AnimatedSprite or SpriteFrames resource.- Adds Inspector docks for easy import and re-import.- Filters out layers you don't want in the final animation, using regex.- Supports Aseprite animation direction (forward, reverse, ping-pong).- Supports loopable and non-loopable animations.- Separates each Aseprite Tag into animations.
